This was for an assessment task requiring an "Egyptian boss monster" for an animation.
I used Maya, Photoshop and Mudbox. It took about a week to model it, a week to texture it, a week to rig it and a week to animate it. Various textures from around the net were overlaid on the texture to add detail and depth.
Model sheets and concept art: [link]
Orthogonal renders: [link]
Facial animation: [link]
Walk/stomp and taunt animation: [link]